Monday, November 10, 2008

SOCOM: U.S. Navy SEALs Confrontation





Graphics:
The graphics for this game aren't spectacular but they are not bad just right where a next gen game should be but nothing about the graphics stand out to me. Maybe a few graphical glitches here and there but the guns and player models are great, especially the guns which look supremely real. Good graphics!




Gameplay:
As far as core gameplay with buttons, aiming, control ability the game is solid but when you go into a more technical aspect like the online servers is where the large flaw in Socom is found. Before I get into that I'll say the game is surprisingly easy to pick up and play and get the hang of [At Least For Me] It's a very strategic game which is also fun and Socom takes advantage of many things. The realism is very welcome and you really feel your in a firefight. Other than a few slight problems with things that are probably my lack of skill instead of an actual game problem the core hands on gameplay is fine. Now back to the tech aspect of the game. Now I am a big fan of the In-depth clan options. Meaning You can start a clan online and invite members and promote them and so on. Just like Resistance with a few added things. I like that a lot and look for games to follow in suit. But as seems to be the trend with PS3 servers, Socoms servers fuck up a lot. It's a problem that needs to be fixed if the PS3 wants to compete with the 360 for online supremacy. Also this isn't exactly a tech problem but it's so hard to play anything besides Suppression (Team Deathmatch) or elimination. It gets annoying because there is many game modes I haven't even gotten to play because no one is willing.



Sound:
This category is on its own because there seems to be a lot of talking about the sounds in this game. I'll just say this real quick the sounds in this game are cool and realistic but nothing to rave about. Yes each weapon rightfully has its realistic sound and the sounds differ depending the area in which your shooting (i.e. Inside a Building Sounds More Suppressed Whereas Outside It Can Be Hurd Much Louder.) THe sounds are very good and unlike many other games it requires you to listen for enemy gunfire to find out where enemies are. Which is surprising how easy it is to find out where gun shots are from on a game.





GRADE: 7.5/10




-C.S.

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