Friday, September 5, 2008
LAIR
Gameplay
- Oh shit where do I start? This game tried so hard to use the Sixaxis controller and make use of the PS3 features that it fucked everything up and made the game un-fun. Controlling with the Six-Axis is an absolute bitch. You never really get used to it and it just feels awkward when u want to control with the Left Analog stick. That alone would've made this game loads better. I mean use the six axis here and there I'll accept but not make that the sole control of the game. The aiming is sort of off as well. Just very clunky and messy controls make the gameplay 0 fun!
Graphics
-The only good thing about this game. Beautiful graphics and stunning physics. Water never looked so damn good. Here and there the graphics look kind of wierd and grave but all in all th egame is beautiful. The mountains and the rest of the landscape look so realistic. I could've done with more varied species of Dragon though but whatever. Just great graphics that made this game somewhat worth playing.
Storyline
-Really I doubt people are playing this game for a storyline. I mean u wanna just kill shit with a dope ass dragon. The storyline is you rtypical fantasy story. A world in ruins now two sides clash from different sides of the world. You sort of get to choose your path. Really just an okay storyline nothing great or new.
INNOVATION
-Well Factor 5 really tried hard to innovate this game with the six axis but they failed in an epic way turning one of the most anticipated games into an epic fail. They tried something new and that didn't work out for them which they should've known the six axis is lame and doing soemthing safer was a better idea. But I guess it's Trial & Error. So I gave them a 5/10 for trying soemthing that completely ruined the game.
2/10
-C.S.
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